How luigimtn/west_shoot works
west_shoot is a GameMaker prototype described as a roguelike game. Its tree shows a playable room, a controller, player and weapon object families, targets, bottles, projectiles, and a HUD, suggesting a shooting-game workflow with combat and on-screen status. Scripts cover life animation, weapon spin, and reloading. The README provides no workflow details, and no source excerpts were available, so connections between these components are omitted rather than inferred from names alone.
Components 15
Game Runtime
- Game Room
west_shoot/rooms/Room1/Room1.yy - Controller
west_shoot/objects/obj_controller - Player Base
west_shoot/objects/obj_player_parent - Life Animation
west_shoot/scripts/scr_life_animation/scr_life_animation.gml
Combat Objects
- Weapon Base
west_shoot/objects/obj_weapon_parent - Weapon Spin
west_shoot/scripts/scr_weapon_base_spin/scr_weapon_base_spin.gml - Weapon Reload
west_shoot/scripts/scr_weapon_reload/scr_weapon_reload.gml - Projectile
west_shoot/objects/obj_bullet_simple - Target
west_shoot/objects/obj_alvo - Bottle Box
west_shoot/objects/obj_box_bottle - Collision Object
west_shoot/objects/obj_collision
Player Interface
- HUD
west_shoot/objects/obj_hud
Game Assets
- Game Sprites
west_shoot/sprites - Pixel Font
west_shoot/fonts/fnt_ReffsPixelFont
Other components
- Player