# lostinsyntaxx/project architecture

> Architecture diagram of the GitHub repository lostinsyntaxx/project, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-28). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/lostinsyntaxx/project
- Repository: https://github.com/lostinsyntaxx/project
- Video tour (about a minute): https://gitdiagram.com/lostinsyntaxx/project/video

## Overview

This is a Windows game-process overlay and memory-manipulation application. Its user-facing workflow is to launch the overlay, configure features through the ImGui menu, and display game-derived visuals; a background loop also reads and writes player state. The sampled code confirms process discovery helpers, memory access, ESP drawing, and aimbot calculations, but does not show all of Main.cpp’s wiring, so uncertain calls between those components are omitted.

Main entry points: [`Main.cpp`](https://github.com/lostinsyntaxx/project/blob/main/Main.cpp) (Overlay Entry), [`ESP.cpp`](https://github.com/lostinsyntaxx/project/blob/main/ESP.cpp) (ESP Renderer), [`Aimbot.cpp`](https://github.com/lostinsyntaxx/project/blob/main/Aimbot.cpp) (Aimbot), [`offsets.h`](https://github.com/lostinsyntaxx/project/blob/main/offsets.h) (Game Offsets)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_app["Application"]
  node_main["Overlay Entry<br/>[Main.cpp]"]
end

subgraph group_features["Game Features"]
  node_aimbot["Aimbot<br/>[Aimbot.cpp]"]
  node_esp["ESP Renderer<br/>[ESP.cpp]"]
end

subgraph group_support["Runtime Support"]
  node_process["Process Discovery<br/>[process.cpp]"]
  node_offsets["Game Offsets<br/>[offsets.h]"]
  node_math["Projection Math<br/>[Math.h]"]
end

subgraph group_ui["Overlay UI"]
  node_imgui["ImGui Core<br/>[imgui.cpp]"]
  node_draw["ImGui Drawing<br/>[imgui_draw.cpp]"]
  node_win32["Win32 Backend"]
  node_dx11["DirectX 11 Backend"]
end

node_user(("User"))
node_game["Game Process"]

node_user -->|"launches"| node_main
node_user -->|"configures"| node_main
node_main -->|"discovers process"| node_process
node_process -->|"locates"| node_game
node_main -->|"reads and writes memory"| node_game
node_main -->|"uses addresses"| node_offsets
node_aimbot -->|"reads and writes memory"| node_game
node_aimbot -->|"uses addresses"| node_offsets
node_aimbot -->|"projects and calculates angles"| node_math
node_esp -->|"reads player data"| node_game
node_esp -->|"uses addresses"| node_offsets
node_esp -->|"projects positions"| node_math
node_esp -->|"issues drawing commands"| node_draw
node_main -->|"builds menu"| node_imgui
node_main -->|"uses window backend"| node_win32
node_main -->|"uses rendering backend"| node_dx11
node_imgui -->|"generates draw data"| node_draw

click node_main "https://github.com/lostinsyntaxx/project/blob/main/Main.cpp"
click node_process "https://github.com/lostinsyntaxx/project/blob/main/process.cpp"
click node_offsets "https://github.com/lostinsyntaxx/project/blob/main/offsets.h"
click node_math "https://github.com/lostinsyntaxx/project/blob/main/Math.h"
click node_aimbot "https://github.com/lostinsyntaxx/project/blob/main/Aimbot.cpp"
click node_esp "https://github.com/lostinsyntaxx/project/blob/main/ESP.cpp"
click node_imgui "https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui.cpp"
click node_draw "https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui_draw.cpp"
click node_win32 "https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui_impl_win32.cpp"
click node_dx11 "https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui_impl_dx11.cpp"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_main,node_user toneBlue
class node_aimbot,node_esp toneAmber
class node_process,node_offsets,node_math toneMint
class node_imgui,node_draw,node_win32,node_dx11 toneRose
class node_game toneIndigo
```

## Components

### Application

- [Overlay Entry](https://github.com/lostinsyntaxx/project/blob/main/Main.cpp): `Main.cpp`

### Game Features

- [Aimbot](https://github.com/lostinsyntaxx/project/blob/main/Aimbot.cpp): `Aimbot.cpp`
- [ESP Renderer](https://github.com/lostinsyntaxx/project/blob/main/ESP.cpp): `ESP.cpp`

### Runtime Support

- [Process Discovery](https://github.com/lostinsyntaxx/project/blob/main/process.cpp): `process.cpp`
- [Game Offsets](https://github.com/lostinsyntaxx/project/blob/main/offsets.h): `offsets.h`
- [Projection Math](https://github.com/lostinsyntaxx/project/blob/main/Math.h): `Math.h`

### Overlay UI

- [ImGui Core](https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui.cpp): `imgui/imgui.cpp`
- [ImGui Drawing](https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui_draw.cpp): `imgui/imgui_draw.cpp`
- [Win32 Backend](https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui_impl_win32.cpp): `imgui/imgui_impl_win32.cpp`
- [DirectX 11 Backend](https://github.com/lostinsyntaxx/project/blob/main/imgui/imgui_impl_dx11.cpp): `imgui/imgui_impl_dx11.cpp`

### Other components

- **User**
- **Game Process**

## Connections

- User → Overlay Entry: launches
- User → Overlay Entry: configures
- Overlay Entry → Process Discovery: discovers process
- Process Discovery → Game Process: locates
- Overlay Entry → Game Process: reads and writes memory
- Overlay Entry → Game Offsets: uses addresses
- Aimbot → Game Process: reads and writes memory
- Aimbot → Game Offsets: uses addresses
- Aimbot → Projection Math: projects and calculates angles
- ESP Renderer → Game Process: reads player data
- ESP Renderer → Game Offsets: uses addresses
- ESP Renderer → Projection Math: projects positions
- ESP Renderer → ImGui Drawing: issues drawing commands
- Overlay Entry → ImGui Core: builds menu
- Overlay Entry → Win32 Backend: uses window backend
- Overlay Entry → DirectX 11 Backend: uses rendering backend
- ImGui Core → ImGui Drawing: generates draw data
