How lorainnediaz/the-keeper-game works
This appears to be a Godot narrative adventure with day-based story content, character dialogue, exploration and household tasks, supported by 3D scenes and atmospheric audio. The tree shows story beats for deliveries, prayer, gardening, collecting items and character encounters, plus Dialogic timelines and a custom visual-novel textbox. No README or source excerpts were provided, so the runtime entry point and the connections between gameplay systems cannot be verified; the graph therefore maps evidenced product areas without guessing call paths.
Components 11
Story and dialogue
- Story timelines
Dialog/Timelines - Dialogue characters
Dialog/Characters - VN textbox
Dialog/Styles/VisualNovelTextbox
Gameplay content
- Day tasks
Dialog/Timelines - Items and props
Imports - Character logic
Characters.gd
World and audio
- Game scenes
Scenes - Music and effects
Audio
Game runtime
- Dialogic runtime
addons/dialogic - Game scripts
Scripts
Other components
- Player