How kucheu/looptrain works
This appears to be a Unity game centered on a moving train, wagon weapons, waves of enemies, and upgrades. The likely player journey is to enter gameplay, survive enemy waves using the train and its wagons, collect progression, and choose upgrades. The tree also shows menu, health, audio, and game-state systems. No README or source excerpts were provided, so the component roles are inferred from names; relationships between components are omitted where their wiring cannot be verified.
Components 23
Menus and UI
- Main Menu UI
Assets/Scripts/MainMenuUI.cs - Gameplay UI
Assets/Scripts/GameMenuUI.cs - Pause Menu
Assets/Scripts/PauseMenuUI.cs - Settings UI
Assets/Scripts/SettingsUI.cs - Upgrade UI
Assets/Scripts/Upgrades/UpgradeMenu.cs
Gameplay Runtime
- Gameplay Manager
Assets/Scripts/GameplayManager.cs - Game State
Assets/Scripts/GameState.cs - Train Movement
Assets/Scripts/TrainMovementController.cs - Wagon Controller
Assets/Scripts/WagonController.cs - Wagon Weapons
Assets/Scripts/WagonWeaponManager.cs - Health System
Assets/Scripts/HealthController.cs - Wave Manager
Assets/Scripts/WaveManager.cs - Enemy Behavior
Assets/Scripts/Enemy.cs - Sound Manager
Assets/Scripts/SoundManager.cs
Progression
- Upgrade Manager
Assets/Scripts/Upgrades/UpgradeManager.cs - Upgrade Definitions
Assets/ScriptableObjects/Upgrades - Player Stats
Assets/Scripts/StatsManager.cs - Experience
Assets/Scripts/ExperienceManager.cs
Game Content
- Enemy Definitions
Assets/Scripts/EnemyData.cs - Enemy Assets
Assets/ScriptableObjects/Enemies - Wagon Definitions
Assets/Scripts/WagonData.cs - Wagon Assets
Assets/ScriptableObjects/Wagons
Other components
- Player