How kronos-al/project-cyberpunk works
Bomb.exe is a cooperative, two-player bomb-defusal game built around communicating observations and instructions while five distinct modules are solved under time and error limits. The repository tree contains only documentation, so this graph represents documented gameplay concepts and relationships—not verified software components or runtime calls. The README describes the modules and rules; implementation details and any wiring beyond those descriptions are unavailable.
Main entry points: README.md Game Session
Components 13
Mission Rules
- Game Session
README.md - Explosive Device
README.md - Five-Minute Timer
README.md - Failure Counter
README.md - Status LEDs
README.md
Bomb Modules
- Startup Key
README.md - Frequency Tuning
README.md - LED Compass
README.md - Connected Wires
README.md - Invisible Maze
README.md
Teamwork
- Defusal Manual
README.md
Other components
- Bomb Operator
- Tactical Specialist
Connections 16
- Bomb Operator → Explosive Device: observes and operates
- Bomb Operator → Tactical Specialist: describes bomb
- Tactical Specialist → Defusal Manual: consults
- Tactical Specialist → Bomb Operator: gives instructions
- Game Session → Explosive Device: runs mission
- Game Session → Five-Minute Timer: enforces limit
- Game Session → Failure Counter: tracks errors
- Explosive Device → Status LEDs: shows status
- Startup Key → Defusal Manual: guides solution
- Frequency Tuning → Defusal Manual: guides solution
- LED Compass → Defusal Manual: guides solution
- Connected Wires → Defusal Manual: guides solution
- Invisible Maze → Defusal Manual: guides solution
- Game Session → Status LEDs: ends on completion
- Failure Counter → Game Session: ends at three
- Five-Minute Timer → Game Session: ends at zero