How klarkkyyy/etp works
Echoes of The Past is a Godot platform game. The player enters through a menu and tutorial, learns movement and echo mechanics, then progresses through levels and puzzle challenges toward a boss. README documents levels 1–4, save mechanics, audio/effects, and Level 4’s pressure-pad puzzles, elevators, and spike crushers. Source excerpts were unavailable, so paths for code components are existing directories from the tree; only README-documented relationships are shown.
Main entry points: levels Level 4 · player Player Movement · echo Echo Mechanic · MENU Menu
Components 16
Game Progression
- Menu
game-dev-proj/MENU - Tutorial
game-dev-proj/levels - Levels 1–2
game-dev-proj/levels - Level 3
game-dev-proj/Level_3 - Level 4
game-dev-proj/levels - Boss Level
game-dev-proj/levels - Save Mechanics
game-dev-proj/scripts
Player Mechanics
- Player Movement
game-dev-proj/player - Echo Mechanic
game-dev-proj/echo - Echo Zones
game-dev-proj/echo_zone
Echo Puzzles
- Pressure Pads
game-dev-proj/pressure_pad - Levers
game-dev-proj/lever - Spike Hazards
game-dev-proj/levels
Game Presentation
- Music and SFX
game-dev-proj/audio - Visual Effects
game-dev-proj/effects
Other components
- Player
Connections 14
- Player → Menu: starts at
README.md - Menu → Tutorial: enters tutorial
- Player → Player Movement: uses movement
README.md - Tutorial → Player Movement: teaches movement
README.md - Tutorial → Echo Mechanic: teaches echoes
README.md - Level 3 → Level 4: portal leads
README.md - Level 4 → Boss Level: exit portal leads
README.md - Echo Mechanic → Pressure Pads: holds pads
README.md - Level 4 → Pressure Pads: uses puzzle pads
README.md - Level 4 → Spike Hazards: includes crushers
README.md - Player → Echo Mechanic: records echo
README.md - Levels 1–2 → Save Mechanics: provides saves
README.md - Levels 1–2 → Music and SFX: includes music and SFX
README.md - Player Movement → Visual Effects: features movement effects
README.md