How kavex/gamedev-resources works
This repository is a curated directory of game-development resources, not an application with an executable workflow. A reader browses the README’s categories, finds a listed resource, and follows its link; the README also advises checking the resource’s license. The tree contains no implementation source, so the map reflects documented catalog structure only, not an internal runtime pipeline.
Main entry points: README.md Resource Catalog
Components 15
Assets
- 2D Assets
README.md - 3D Assets
README.md - Audio Assets
README.md - Graphic Collections
README.md
Code
- Ads & Monetization
README.md - Engines & Frameworks
README.md - Game Source Code
README.md - Modules & APIs
README.md
Design & Meta
- Design Resources
README.md - Community & Media
README.md
Tools
- Development Tools
README.md
Tutorials
- Tutorials
README.md
Other components
- Reader
- Resource Catalog
README.md - Linked Resources
Connections 14
- Reader → Resource Catalog: browses
README.md - Resource Catalog → 2D Assets: organizes
README.md - Resource Catalog → 3D Assets: organizes
README.md - Resource Catalog → Audio Assets: organizes
README.md - Resource Catalog → Graphic Collections: organizes
README.md - Resource Catalog → Ads & Monetization: organizes
README.md - Resource Catalog → Engines & Frameworks: organizes
README.md - Resource Catalog → Game Source Code: organizes
README.md - Resource Catalog → Modules & APIs: organizes
README.md - Resource Catalog → Design Resources: organizes
README.md - Resource Catalog → Community & Media: organizes
README.md - Resource Catalog → Development Tools: organizes
README.md - Resource Catalog → Tutorials: organizes
README.md - Reader → Linked Resources: follows listings
README.md