How kahveciozan/changefix works
This appears to be a Unity game with planet-themed assets, coin animation, UI scripts, and audio for correct and incorrect outcomes. The likely user experience is interacting with game UI and receiving visual or audio feedback, but the README and source excerpts are absent, so the exact gameplay stages and runtime wiring cannot be confirmed. The graph shows the identifiable runtime components and content without asserting unsupported calls or data flows.
Components 13
Game runtime
- Sample scene
Assets/Scenes/SampleScene.unity - Game manager
Assets/Scripts/GameManager.cs - Button behavior
Assets/Scripts/ButtonScript.cs - Text behavior
Assets/Scripts/TextScript.cs - Panel behavior 1
Assets/Scripts/Pano1.cs - Panel behavior 2
Assets/Scripts/Pano2.cs - Coin movement
Assets/Scripts/CoinMove.cs - Sound manager
Assets/Scripts/SoundManager.cs
Game presentation
- Coin animation
Assets/Sprites/Coin/Coin.anim - DOTween library
Assets/Plugins/Demigiant/DOTween
Game assets
- Game audio
Assets/Audios - Planet sprites
Assets/Sprites
Other components
- Player