How joshuajoelb/crumbs_and_candy works
Crumbs & Candy is a 3D escape adventure combining exploration, card-based combat, and resource management. The documented journey moves from the Witch’s house through enemy encounters, a blacksmith, a shop, and a campfire to a final boss and exit. The graph preserves those stages and the visible combat/resource subsystems. Source excerpts were unavailable, so relationships are limited to the README’s documented route and gameplay capabilities; implementation-level calls and data flow cannot be verified.
Main entry points: Scarecrow.unity Enemy Encounters · WitchHouse.unity Witch House · Blacksmith.unity Blacksmith · Shop.unity Shop
Components 16
Escape Journey
- Witch House
Assets/Scenes/WitchHouse.unity - Enemy Encounters
Assets/Scenes/Scarecrow.unity - Blacksmith
Assets/Scenes/Blacksmith.unity - Shop
Assets/Scenes/Shop.unity - Campfire
Assets/Scenes/Campfire.unity - Final Boss
Assets/Scenes/BattleScene.unity - Freedom
Card Combat
- Card Battle
Assets/Script/BattleManager.cs - Card Flow
Assets/Script/CardFlow.cs - Card Definitions
Assets/Script/CardData.cs - Enemy Definitions
Assets/Script/EnemyScript/EnemyData.cs
World Systems
- Exploration
Assets/Scenes/ExplorationScene.unity - Location Transitions
Assets/Scenes/Scripts/DoorExit.cs
Player Resources
- Player Profile
Assets/Script/PlayerProfile.cs - Player Stats
Assets/Scenes/misc/PlayerStats.cs
Other components
- Player
Connections 11
- Player → Witch House: begins escape
README.md - Witch House → Enemy Encounters: route continues
README.md - Enemy Encounters → Blacksmith: route continues
README.md - Blacksmith → Shop: route continues
README.md - Shop → Enemy Encounters: branching path
README.md - Enemy Encounters → Campfire: route continues
README.md - Campfire → Final Boss: route continues
README.md - Final Boss → Freedom: escape reaches
README.md - Player → Exploration: explores world
README.md - Player → Card Battle: uses card combat
README.md - Player → Player Profile: manages resources
README.md