How joerigithub/space-game works
This is a Unity game project titled “Pirates Pirates Pirates: Search through space.” The visible assets indicate player/enemy animation, quest and item content, terrain scanning, and audio/visual presentation. The README does not describe a player-to-result workflow, and no gameplay source or scenes were provided, so the graph shows these product areas without asserting runtime call or data-flow relationships.
Components 12
Game content
- Quest data
Assets/Data/Quests.json - Item assets
Assets/Items - Terrain scanner
Assets/Materials/Shadergraph/TerrainScanner/TerrainScanner.cs
Audio and visuals
- Player animation
Assets/Animations/Player - Enemy animation
Assets/Animations/Enemy - Puzzle animation
Assets/Animations/Puzzle - Music and effects
Assets/Audio - Shaders and materials
Assets/Materials/Shadergraph
Player resources
- Menu imagery
Assets/Images/Menu's - Tutorial imagery
Assets/Images/Tutorial - Input actions
Assets/Input System
Other components
- Player