How jedinick/valyrian_steel works
Valyrian Steel is a Crusader Kings III mod centered on expeditions to Old Valyria that let a player seek rare artifacts through a courtier. The documented journey runs from funding an expedition and choosing an explorer to randomized outcomes, artifact recovery, and possible injury, disease, or death; outcomes are recorded through the game’s memory system. Artifact definitions and 3D assets support recovered items and court display. The README documents optional Full Screen Barbershop integration. Source excerpts were unavailable, so links reflect documented capabilities and tree paths, not verified implementation calls.
Main entry points: decisions_events Decision Outcomes · 10_valyrians_decisions.txt Fund Expedition · fund_expedition.txt Expedition Events · scripted_effects Artifact Creation
Components 13
Expeditions
- Fund Expedition
common/decisions/10_valyrians_decisions.txt - Expedition Events
events/decisions_events/fund_expedition.txt
Outcomes
- Decision Outcomes
events/decisions_events - Character Memories
common/character_memory_types/valyrian_memories.txt - Hazards and Death
common/deathreasons/00_valyrian_death_reasons.txt
Artifacts
- Artifact Creation
common/scripted_effects - Artifact Catalog
common/artifacts
Presentation
- Court Display
common/artifacts - Artifact Models
gfx/models/artifacts - Barbershop Integration
gfx/portraits/portrait_animations
Other components
- Player
- CK3 Game
- Full Screen Barbershop
Connections 10
- Player → Fund Expedition: chooses
- Fund Expedition → Expedition Events: starts expedition
- Expedition Events → Decision Outcomes: resolves outcome
- Decision Outcomes → Artifact Creation: creates finds
- Artifact Creation → Artifact Catalog: defines artifacts
- Decision Outcomes → Character Memories: records outcome
- Decision Outcomes → Hazards and Death: may cause
- Artifact Catalog → Court Display: enables display
- Court Display → Artifact Models: uses models
- Barbershop Integration → Full Screen Barbershop: optional integration