How gustavo-manzoni/gamejamph-2026 works
This is a Unity game project, with character, weapon, enemy, environment, and camera assets. The tree suggests a game centered on animated characters and weapons, but no README or source excerpts are available to establish gameplay stages or runtime call relationships. The map therefore shows identifiable runtime content and scripts without guessing how they connect.
Components 11
Characters and Animation
- Trash Animation
GamejamSenacPh+2026/Assets/Animations/InstantiableTrash.cs - Clothing Randomizer
GamejamSenacPh+2026/Assets/Animations/PersonClothesRandomizer.cs - Character Art
GamejamSenacPh+2026/Assets/Cenario/Character
Combat Assets
- Bat Animations
GamejamSenacPh+2026/Assets/Cenario/Character/Bat - Gun Animations
GamejamSenacPh+2026/Assets/Cenario/Character/Guns - Enemy Assets
- Game Audio
GamejamSenacPh+2026/Assets/Audio
World and Camera
- Bounds Checker
GamejamSenacPh+2026/Assets/CameraScripts/BoundsChecker.cs - Camera Sizing
GamejamSenacPh+2026/Assets/CameraScripts/CameraSize.cs - Map
GamejamSenacPh+2026/Assets/CameraScripts/Map.cs
Other components
- Player