How gizmoahmed/mos-cardwars2 works
This appears to be a Unity project for a card game, with creature, building, spell, charm, and rune artwork. The tree also includes Mirror networking code and components for authentication, discovery, lobbies, interest management, and state synchronization. No gameplay source excerpts or documented runtime flow were provided, so the graph shows these as project capabilities, not a verified user-to-result sequence; dashed connections mark unverified relationships.
Main entry points: NetworkManager.cs Network manager · NetworkClient.cs Network client · Images Game artwork · Authenticators Authentication
Components 10
Game content
- Game artwork
Card Wars 2/Assets/Images
Mirror networking
- Network manager
Card Wars 2/Assets/Mirror/Core/NetworkManager.cs - Network client
Card Wars 2/Assets/Mirror/Core/NetworkClient.cs - Authentication
Card Wars 2/Assets/Mirror/Authenticators
Network components
- Server discovery
Card Wars 2/Assets/Mirror/Components/Discovery - Lobby management
Card Wars 2/Assets/Mirror/Components/NetworkLobbyManager.cs - Interest management
Card Wars 2/Assets/Mirror/Components/InterestManagement - Transform sync
Card Wars 2/Assets/Mirror/Components/NetworkTransform - Lag compensation
Card Wars 2/Assets/Mirror/Components/LagCompensation
Other components
- Player
Connections 9
- Player → Game artwork: views
- Player → Network manager: connects through
- Network manager → Network client: uses
- Network manager → Authentication: may configure
- Network manager → Server discovery: may use
- Network manager → Lobby management: may use
- Network client → Interest management: may apply
- Network client → Transform sync: may sync
- Network client → Lag compensation: may use