# gityssh/__ox__ architecture

> Architecture diagram of the GitHub repository gityssh/__ox__, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-06-22). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/gityssh/__ox__
- Repository: https://github.com/gityssh/__ox__

## Overview

1. This repository is a small Qt 5.15 / C++ desktop game: a tic-tac-toe (“OX”) application. The architecture is centered around Qt’s widget/event-loop model rather than a service or backend.

2. The entry point is `main.cpp`, which likely initializes `QApplication` and launches the game’s top-level window. All user interaction flows from there through Qt signal/slot events.

3. The main gameplay subsystem appears to be `pitch.*` with its `pitch.ui` form. Based on the name and the rest of the assets, this is most likely the game board and primary game controller: it would own move handling, turn state, board updates, and round progression.

4. End-of-game handling is separated into `victory.*`. That suggests a dedicated dialog or window for win/tie results, keeping game-over presentation distinct from the core board logic.

5. There are several auxiliary UI screens, each split into a `.cpp/.h/.ui` trio:
   - `howtoplay.*` for instructions,
   - `aboutqt.*` for app/about information,
   - `historyofqt.*` for historical or informational content about the game/app.
   These are likely secondary dialogs opened from menus or buttons.

6. The repository uses Qt Designer forms heavily. The `.ui` files define the visual layout, while the `.cpp/.h` pairs implement behavior and connect UI events to application logic. That means the UI structure is mostly declarative, with behavior layered on top in C++.

7. Static assets are bundled through `resource.qrc`. The `Images/` and `Music/` directories provide the game’s visual and audio feedback. This is an important architectural boundary: the app is self-contained and does not depend on external runtime asset paths.

8. Audio feedback is part of the game loop. The sound files indicate distinct interaction states:
   - `player_1.wav`, `player_2.wav` for move placement or player turns,
   - `restart.wav` for resetting the board,
   - `win.wav` for victory,
   - `tye.wav` for tie/draw.
   This suggests the UI is designed around immediate feedback on each game action.

9. The overall flow is likely: launch app → enter the main OX board screen → make moves → trigger win/tie detection → show victory dialog and play result sound → optionally restart. Secondary dialogs are reachable from the main UI for help/about/history.

10. There is no indication of networking, persistence, databases, or external services. The application appears to be a standalone, local-only desktop game with all state kept in memory during execution.

11. The `.pro` files (`__OX__.pro`, `OX.pro.user`, `XO.pro.user`) confirm a qmake-based Qt project. That matters for architecture because build configuration is simple and Qt-centric rather than using a separate build system or module graph.

12. For an architecture diagram, the main boxes should be:
   - Application bootstrap (`main.cpp`)
   - Main game UI/controller (`pitch`)
   - Result dialog (`victory`)
   - Informational dialogs (`howtoplay`, `aboutqt`, `historyofqt`)
   - Bundled assets/resources (`resource.qrc`, `Images/`, `Music/`)
   and arrows should show user-driven Qt event flow between the game board and the supporting dialogs.

Main entry points: [`pitch.cpp`](https://github.com/gityssh/__ox__/blob/main/pitch.cpp) (Pitch), [`resource.qrc`](https://github.com/gityssh/__ox__/blob/main/resource.qrc) (Resources), [`victory.cpp`](https://github.com/gityssh/__ox__/blob/main/victory.cpp) (Victory), [`Music`](https://github.com/gityssh/__ox__/tree/main/Music) (Music)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_grp_bootstrap["Bootstrap"]
  node_main["Main<br/>qt entrypoint<br/>[main.cpp]"]
end

subgraph group_grp_gameplay["Gameplay"]
  node_pitch["Pitch<br/>game board<br/>[pitch.cpp]"]
  node_victory["Victory<br/>result dialog<br/>[victory.cpp]"]
end

subgraph group_grp_info["Info screens"]
  node_howtoplay["How to play<br/>help dialog<br/>[howtoplay.cpp]"]
  node_aboutqt["About<br/>[aboutqt.cpp]"]
  node_historyofqt["History<br/>info dialog<br/>[historyofqt.cpp]"]
end

subgraph group_grp_assets["Assets"]
  node_resource["Resources<br/>qrc bundle<br/>[resource.qrc]"]
  node_images[("Images<br/>asset dir")]
  node_music[("Music<br/>asset dir")]
end

node_main -->|"launches"| node_pitch
node_pitch -->|"shows result"| node_victory
node_pitch -->|"opens help"| node_howtoplay
node_pitch -->|"opens about"| node_aboutqt
node_pitch -->|"opens history"| node_historyofqt
node_pitch -->|"uses assets"| node_resource
node_victory -->|"uses assets"| node_resource
node_resource -->|"includes"| node_images
node_resource -->|"includes"| node_music
node_pitch -->|"plays sounds"| node_music

click node_main "https://github.com/gityssh/__ox__/blob/main/main.cpp"
click node_pitch "https://github.com/gityssh/__ox__/blob/main/pitch.cpp"
click node_victory "https://github.com/gityssh/__ox__/blob/main/victory.cpp"
click node_howtoplay "https://github.com/gityssh/__ox__/blob/main/howtoplay.cpp"
click node_aboutqt "https://github.com/gityssh/__ox__/blob/main/aboutqt.cpp"
click node_historyofqt "https://github.com/gityssh/__ox__/blob/main/historyofqt.cpp"
click node_resource "https://github.com/gityssh/__ox__/blob/main/resource.qrc"
click node_images "https://github.com/gityssh/__ox__/tree/main/Images"
click node_music "https://github.com/gityssh/__ox__/tree/main/Music"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_main toneBlue
class node_pitch,node_victory toneAmber
class node_howtoplay,node_aboutqt,node_historyofqt toneMint
class node_resource,node_images,node_music toneRose
```

## Components

### Bootstrap

Application entry and launch path.

- [Main](https://github.com/gityssh/__ox__/blob/main/main.cpp): qt entrypoint · Creates the Qt application and opens the top-level game window. · `main.cpp`

### Gameplay

Main board logic and end-of-round handling.

- [Pitch](https://github.com/gityssh/__ox__/blob/main/pitch.cpp): game board · Primary tic-tac-toe screen and gameplay controller. · `pitch.cpp`
- [Victory](https://github.com/gityssh/__ox__/blob/main/victory.cpp): result dialog · Displays win or tie outcomes at the end of a round. · `victory.cpp`

### Info screens

Secondary dialogs opened from the game UI.

- [How to play](https://github.com/gityssh/__ox__/blob/main/howtoplay.cpp): help dialog · Shows gameplay instructions and usage guidance. · `howtoplay.cpp`
- [About](https://github.com/gityssh/__ox__/blob/main/aboutqt.cpp): about dialog · Presents application or Qt about information. · `aboutqt.cpp`
- [History](https://github.com/gityssh/__ox__/blob/main/historyofqt.cpp): info dialog · Provides historical or informational content. · `historyofqt.cpp`

### Assets

Bundled images and sound effects.

- [Resources](https://github.com/gityssh/__ox__/blob/main/resource.qrc): qrc bundle · Collects packaged assets for the application. · `resource.qrc`
- [Images](https://github.com/gityssh/__ox__/tree/main/Images): asset dir · Bundled visual assets used by the UI. · `Images`
- [Music](https://github.com/gityssh/__ox__/tree/main/Music): asset dir · Bundled sound effects for moves, restart, win, and tie. · `Music`

## Connections

- Main → Pitch: launches · Application startup opens the main game window.
- Pitch → Victory: shows result · Round resolution opens the end-of-game dialog.
- Pitch → How to play: opens help · The board UI can show gameplay instructions.
- Pitch → About: opens about · The board UI can show about information.
- Pitch → History: opens history · The board UI can show historical information.
- Pitch → Resources: uses assets · Gameplay and UI load packaged resources.
- Victory → Resources: uses assets · The result dialog can reuse bundled assets.
- Resources → Images: includes · Image assets are packaged through the Qt resource bundle.
- Resources → Music: includes · Audio assets are packaged through the Qt resource bundle.
- Pitch → Music: plays sounds · Gameplay triggers move, restart, win, and tie sounds.
