How felipedssuni/ct5108-reassessment-2-lobby-chat-felipedssuni works
This appears to be an Unreal Engine multiplayer game project with menu, lobby/chat, player-profile, and predator/prey gameplay assets. The README is only a title, and the sampled C++ contains just the Unreal module entry point; the Blueprint and map assets are opaque here. The graph therefore identifies product areas from asset names but omits behavioral connections that cannot be verified.
Components 20
Game entry
- Game module
Source/LobbyChat/LobbyChat.cpp - Main menu map
Content/MainMenu.umap
Menus and lobby
- Main menu UI
Content/Widgets/MainMenu_Blueprint.uasset - Multiplayer menu
Content/Widgets/MultiplayerMenu_Blueprint.uasset - Server row
Content/Widgets/ServerRow_Blueprint.uasset - Lobby map
Content/Maps/LobbyMap.umap - Lobby menu UI
Content/Widgets/LobbyMenu_Blueprint.uasset - Lobby game mode
Content/Framework/Menu_Gamemode.uasset - Menu controller
Content/Framework/Menu_PlayerController.uasset
Chat and profiles
- Lobby chat instance
Content/Framework/LobbyChat_Gameinstance.uasset - Chat message data
Content/Framework/S_ChatMessage.uasset - Chat message UI
Content/Widgets/ChatMessage_Blueprint.uasset - Player profile data
Content/Framework/S_PlayerProfile.uasset - Saved player profile
Content/Framework/SG_PlayerProfile.uasset
Predator-prey gameplay
- Gameplay map
Content/Map.umap - Creature blueprint
Content/CreatureBP.uasset - Pred-prey game mode
Content/Framework/PredPrey_Gamemode.uasset - Pred-prey instance
Content/Framework/PredPrey_Gameinstance.uasset - Prey-pred instance
Content/Framework/PreyPred_Gameinstance.uasset
Other components
- Player