How farukshihab/mono works
This repository appears to be a Godot UNO-style multiplayer game: players join a lobby, play card-game rounds, and use network/relay components. The tree identifies these product areas, but the README is empty and gameplay source was not sampled, so the connections between them are intentionally left unspecified.
Main entry points: relay_client.gd Relay client · lobby.tscn Lobby scene · game_ui.tscn Game UI
Components 14
Game presentation
- Lobby scene
scenes/lobby.tscn - Lobby logic
scripts/lobby.gd - Game UI
scenes/game_ui.tscn - Card artwork
assets/cards
Card gameplay
- Game scene
scenes/game.tscn - Game logic
scripts/game.gd - Deck logic
scripts/deck.gd - Card scene
scenes/card.tscn - Card logic
scripts/card.gd
Multiplayer networking
- Remote player
scenes/multiplayer_player.tscn - Network manager
scripts/network_manager.gd - Relay client
scripts/relay_client.gd
Other components
- Player
- Relay service
Connections 3
- Player → Lobby scene: interacts
- Player → Game UI: plays through
- Relay client → Relay service: communicates