# f203606/rpg_python_arcade architecture

> Architecture diagram of the GitHub repository f203606/rpg_python_arcade, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-11-10). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/f203606/rpg_python_arcade
- Repository: https://github.com/f203606/rpg_python_arcade

## Overview

Aula 14 is a small Python Arcade RPG. The player explores a tile map, moves and encounters roaming enemies; contact starts a turn-based battle with attack and flee choices, health tracking and a result. The game state and Arcade window are implemented together in one file. The excerpts show the main movement, enemy-update and combat interactions; omitted sections limit certainty about other rendering and result-handling connections.

Main entry points: [`Aula_14_rpg.py`](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py) (Game Window)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_world["World and Movement"]
  node_world_state["Map and World State<br/>[Aula_14_rpg.py]"]
  node_movement["Movement and Encounters<br/>[Aula_14_rpg.py]"]
  node_enemy_roaming["Enemy Roaming<br/>[Aula_14_rpg.py]"]
end

subgraph group_arcade["Game Window"]
  node_game_window["Game Window<br/>[Aula_14_rpg.py]"]
  node_scene_sprites["Scene and Character Sprites<br/>[Aula_14_rpg.py]"]
  node_background_music["Background Music<br/>[Aula_14_rpg.py]"]
end

subgraph group_combat["Combat"]
  node_combat_state["Battle State<br/>[Aula_14_rpg.py]"]
  node_battle_actions["Battle Actions<br/>[Aula_14_rpg.py]"]
  node_health_results["Health and Results<br/>[Aula_14_rpg.py]"]
end

node_player(("Player"))
node_arcade_runtime["Arcade Runtime"]

node_player -->|"sends input"| node_game_window
node_game_window -->|"creates"| node_world_state
node_game_window -->|"builds"| node_scene_sprites
node_scene_sprites -->|"reads map"| node_world_state
node_game_window -->|"starts"| node_background_music
node_game_window -->|"routes keys"| node_movement
node_movement -->|"moves player"| node_world_state
node_movement -->|"starts battle"| node_combat_state
node_game_window -->|"updates"| node_enemy_roaming
node_enemy_roaming -->|"moves enemies"| node_world_state
node_game_window -->|"syncs positions"| node_scene_sprites
node_combat_state -->|"offers choices"| node_battle_actions
node_player -->|"clicks choice"| node_game_window
node_game_window -->|"dispatches choice"| node_battle_actions
node_battle_actions -->|"updates health"| node_health_results
node_game_window -->|"runs window"| node_arcade_runtime

click node_world_state "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_movement "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_enemy_roaming "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_game_window "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_scene_sprites "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_background_music "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_combat_state "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_battle_actions "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"
click node_health_results "https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_world_state,node_movement,node_enemy_roaming toneBlue
class node_game_window,node_scene_sprites,node_background_music toneAmber
class node_combat_state,node_battle_actions,node_health_results toneMint
class node_player,node_arcade_runtime toneIndigo
```

## Components

### World and Movement

- [Map and World State](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`
- [Movement and Encounters](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`
- [Enemy Roaming](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`

### Game Window

- [Game Window](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`
- [Scene and Character Sprites](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`
- [Background Music](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`

### Combat

- [Battle State](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`
- [Battle Actions](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`
- [Health and Results](https://github.com/f203606/rpg_python_arcade/blob/main/Aula_14_rpg.py): `Aula_14_rpg.py`

### Other components

- **Player**
- **Arcade Runtime**

## Connections

- Player → Game Window: sends input (evidence: `Aula_14_rpg.py`)
- Game Window → Map and World State: creates (evidence: `Aula_14_rpg.py`)
- Game Window → Scene and Character Sprites: builds (evidence: `Aula_14_rpg.py`)
- Scene and Character Sprites → Map and World State: reads map (evidence: `Aula_14_rpg.py`)
- Game Window → Background Music: starts (evidence: `Aula_14_rpg.py`)
- Game Window → Movement and Encounters: routes keys (evidence: `Aula_14_rpg.py`)
- Movement and Encounters → Map and World State: moves player (evidence: `Aula_14_rpg.py`)
- Movement and Encounters → Battle State: starts battle (evidence: `Aula_14_rpg.py`)
- Game Window → Enemy Roaming: updates (evidence: `Aula_14_rpg.py`)
- Enemy Roaming → Map and World State: moves enemies (evidence: `Aula_14_rpg.py`)
- Game Window → Scene and Character Sprites: syncs positions (evidence: `Aula_14_rpg.py`)
- Battle State → Battle Actions: offers choices (evidence: `Aula_14_rpg.py`)
- Player → Game Window: clicks choice (evidence: `Aula_14_rpg.py`)
- Game Window → Battle Actions: dispatches choice (evidence: `Aula_14_rpg.py`)
- Battle Actions → Health and Results: updates health (evidence: `Aula_14_rpg.py`)
- Game Window → Arcade Runtime: runs window (evidence: `Aula_14_rpg.py`)
