How enes-sen/sound-bound works
Sound-Bound is a Unity game project. Its tree indicates a menu and intro alongside two levels, player movement and collision scripts, game/scene/light managers, and sound and environment assets. The likely player journey is to enter through the menu, reach a level, and control a character in the game world; the README does not document that flow. No source excerpts were available, so the graph shows the identifiable product areas but omits runtime connections that filenames alone cannot establish.
Components 14
Scenes
- Menu Scene
Assets/Scenes/Menu.unity - Intro Scene
Assets/Scenes/Intro.unity - Level Scenes
Assets/Scenes
Gameplay
- Scene Changes
Assets/Scripts/Managers/SceneChangeManager.cs - Game Manager
Assets/Scripts/Managers/GameManager.cs - Player Movement
Assets/Scripts/Player/PlayerMovement.cs - Player Collisions
Assets/Scripts/Player/PlayerCollisions.cs
World And Audio
- Light Manager
Assets/Scripts/Managers/LightManager.cs - Gameplay Prefabs
Assets/Prefabs - Environment Assets
Assets/Palletes - Sound Assets
Assets/Sounds
Presentation
- Animations
Assets/Animations - Menu And UI Art
Assets/Palletes/Textures/MenuAndUI
Other components
- Player