How enes-sen/flappy-birdclone works
This is a Unity Flappy Bird clone. The tree identifies menu and gameplay scenes, bird and pipe behavior, game/score/spawn managers, UI, and audio assets. The README provides no workflow details, and no source excerpts were supplied, so component wiring and runtime call relationships cannot be verified; the graph shows the identifiable product components without speculative edges.
Components 14
Gameplay
- Player
Assets/_Project/Prefabs/player.prefab - Bird Controller
Assets/_Project/Scripts/Bird/BirdController.cs - Pipe Prefab
Assets/_Project/Prefabs/Pipe.prefab - Pipe Mover
Assets/_Project/Scripts/Pipe/PipeMover.cs - Pipe Spawner
Assets/_Project/Scripts/Managers/PipeSpawnManager.cs - Game Scene
Assets/_Project/Scenes/Game.unity
Game Flow
- Game Manager
Assets/_Project/Scripts/Managers/GameManager.cs - Point Manager
Assets/_Project/Scripts/Managers/PointManager.cs - Menu Scene
Assets/_Project/Scenes/Menu.unity - Menu Manager
Assets/_Project/Scripts/Managers/MenuManager.cs
Presentation
- UI Controller
Assets/_Project/Scripts/UI/UIController.cs - Audio Manager
Assets/_Project/Scripts/Managers/AudioManager.cs - Audio Prefab
Assets/_Project/Prefabs/AuidoManager.prefab - Sound Assets
Assets/_Project/Sounds