How enes-sen/blindchoice works
This is a Unity card-game project, with a game scene, game and card managers, a card model, and card data and presentation assets. The likely player workflow is to enter the game scene and interact with cards, but no README or source excerpts establish the runtime sequence or how these components connect. The graph therefore shows the identifiable product components without asserting unsupported calls or data flows.
Components 8
Gameplay
- Game scene
Assets/Project/Scenes/Game.unity - Game manager
Assets/Project/Scripts/Managers/GameManager.cs - Card manager
Assets/Project/Scripts/Managers/CardManager.cs
Card content
- Card model
Assets/Project/Scripts/Objects/Card.cs - Card assets
Assets/Project/Scripts/Objects/SoObjects
Presentation
- Card and UI textures
Assets/Project/Textures - Game audio
Assets/Project/Sounds
Other components
- Player