How elithril/blender-kiln works
blender-kiln is a Claude Code skill for producing 3D assets through Blender MCP, from brief to validated, optimized export. The README documents the main phase order and major alternatives, including marketplace sourcing, AI or scripted creation, texturing choices, batch production, character support, and setup. The graph reflects those documented capabilities; sampled source files are documentation-verification tools, not the runtime skill implementation, so detailed call-level wiring is not established here.
Main entry points: SKILL.md Kiln skill · sourcing-strategy.md Source or create · topology-rules.md Clean geometry · texturing-strategy.md Texture and materials
Components 18
Asset workflow
- Kiln skill
SKILL.md - Configure asset
SKILL.md - Confirm brief
SKILL.md - Blender via MCP
- Import asset
SKILL.md - Clean geometry
references/topology-rules.md
Creation and materials
- Source or create
references/sourcing-strategy.md - Asset marketplaces
- AI generation
references/ai-generation.md - Texture and materials
references/texturing-strategy.md - Character rigging
references/characters.md
Export and validation
- Optimize asset
references/export-targets.md - Export formats
references/export-targets.md - Validate export
references/validation-checklist.md
Production modes
- Environment setup
references/setup-install.md - Batch production
references/batch-mode.md - Multi-asset sessions
SKILL.md
Other components
- Asset requester
Connections 20
- Asset requester → Kiln skill: requests asset
- Kiln skill → Configure asset: collects settings
- Configure asset → Confirm brief: sets parameters
- Confirm brief → Source or create: confirms brief
- Source or create → Asset marketplaces: searches assets
- Source or create → AI generation: generates asset
- Source or create → Blender via MCP: models in
- Source or create → Import asset: provides asset
- Import asset → Blender via MCP: imports into
- Import asset → Clean geometry: passes asset
- Clean geometry → Blender via MCP: cleans in
- Clean geometry → Texture and materials: prepares geometry
- Texture and materials → Blender via MCP: assigns materials
- Kiln skill → Character rigging: supports rigs
- Texture and materials → Optimize asset: passes asset
- Optimize asset → Export formats: prepares output
- Export formats → Validate export: checks output
- Kiln skill → Environment setup: guides setup
- Kiln skill → Batch production: runs batches
- Kiln skill → Multi-asset sessions: coordinates assets