How ecole-des-nouvelles-images/2024-arcade-2d-ball-blop-battle works
Ball Blop Battle is a Unity game: two players control colored blops in a side-view volleyball match, using movement and ball interactions to try to win. The tree shows input actions, match and game manager prefabs, ball and arena prefabs, character animations, and localization assets. No gameplay source excerpts were provided, so the graph reflects documented gameplay and visible asset areas; it does not infer code-level calls or how those assets are wired together.
Main entry points: PlayerInputAction.inputactions Player actions · MatchManager.prefab Match manager
Components 9
Match gameplay
- Player actions
Assets/InputSysteme/PlayerInputAction.inputactions - Match manager
Assets/Prefabs/Managers/MatchManager.prefab - Game manager
Assets/Prefabs/Managers/GameManager.prefab - Scene loading
Assets/Prefabs/Managers/SceneLoaderManager.prefab
Game content
- Ball objects
Assets/Prefabs/Balls - Arena assets
Assets/Prefabs/InGame - Blop animations
Assets/Animation
Presentation
- English and French
Assets/Localization
Other components
- Players
Connections 2
- Players → Player actions: provide input
- Players → Match manager: play match