How eastone2006/gamejam-space works
This appears to be a Unity narrative exploration game: the player wakes in a warehouse, explores a computer-like desktop, and accesses memories set in hospital, birthday, and travel scenes. Script and scene names support these broad responsibilities, but no README or source excerpts were available, so the graph omits uncertain call-level wiring.
Main entry points: SceneTransitionManager_B.cs Scene transitions · DesktopUIManager.cs Desktop UI · Warehouse.unity Warehouse scene · MainMenuManager.cs Main menu
Components 20
Game flow
- Main menu
Assets/Scripts/MainMenuManager.cs - Game start
Assets/Scripts/GameStartController.cs - Game state
Assets/Scripts/GameManager.cs - Scene transitions
Assets/Scripts/SceneTransitionManager_B.cs - Warehouse scene
Assets/Scenes/Warehouse/Warehouse.unity - Player movement
Assets/Scripts/FPSPlayerController.cs - Ending sequence
Assets/Scripts/EndingTextSequence.cs
Desktop interaction
- Computer interaction
Assets/Scripts/ComputerInteract.cs - Desktop UI
Assets/Scripts/DesktopUIManager.cs - Memory files
Assets/Scripts/FileSystemManager.cs - Folder windows
Assets/Scripts/FolderWindow.cs - Memory launcher
Assets/Scripts/MemorySceneLauncher_B.cs
Memory scenes
- Hospital memory
Assets/Scenes/HospitalScene/HospitalScene_B.unity - Birthday memory
Assets/Scenes/BirthdayScene/BirthdayScene_B.unity - Travel memory
Assets/Scenes/TravelMemoryScene/TravelMemoryScene_B.unity - Memory exploration
Assets/Scripts/MemoryLookAround.cs
Presentation effects
- Wake-up effects
Assets/Scripts/WakeUpCameraEffect.cs - Audio playback
Assets/Scripts/AudioManager.cs - Screen effects
Assets/Scripts/ScreenGlitchEffect.cs
Other components
- Player
Connections 19
- Player → Main menu: starts game
- Main menu → Game start: starts
- Game start → Scene transitions: requests transition
- Scene transitions → Warehouse scene: loads scene
- Player → Player movement: controls
- Player → Computer interaction: interacts
- Computer interaction → Desktop UI: opens desktop
- Desktop UI → Memory files: shows files
- Desktop UI → Folder windows: opens windows
- Memory files → Memory launcher: launches memory
- Memory launcher → Scene transitions: requests transition
- Scene transitions → Hospital memory: loads scene
- Scene transitions → Birthday memory: loads scene
- Scene transitions → Travel memory: loads scene
- Player → Memory exploration: explores
- Wake-up effects → Warehouse scene: presents wake-up
- Ending sequence → Scene transitions: requests transition
- Audio playback → Warehouse scene: plays audio
- Screen effects → Desktop UI: modifies display