# devterrific/advance-garage-system architecture

> Architecture diagram of the GitHub repository devterrific/advance-garage-system, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-06-27). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/devterrific/advance-garage-system
- Repository: https://github.com/devterrific/advance-garage-system

## Overview

This repository is a single FiveM server resource for an advanced garage system. The README does not expose internal source files, so the architecture visible here is mostly the deployment/runtime boundary and the functional role of the resource.

1. **Project type**
- A game-server plugin/resource, not a general web or backend app.
- Intended to run inside a FiveM server resource container and be enabled from the server configuration.

2. **Primary subsystem**
- The core subsystem is a garage/parking management feature set.
- It is designed to let players park and retrieve vehicles, with support for “full customization” and adding new parking spots easily.

3. **Runtime boundary**
- The resource lives in the server’s `resources` folder and is started via `ensure [Terrific-Garage]`.
- That means the server config is the orchestration boundary: the game server loads this module as part of startup.

4. **Gameplay-facing inputs**
- Player interaction is the main input path: players approach mapped garage locations / parking spots and trigger garage actions in-game.
- The “mapping included” note indicates location-based world markers or placed points are part of the package.

5. **Gameplay-facing outputs**
- The resource likely spawns, stores, and manages vehicles in response to player actions.
- Visual feedback is implied by the preview images, which suggests in-world UI/markers/garage locations rather than only command-based control.

6. **Configuration and extensibility**
- “Full customization” and “Add New Parking Spots Easy” indicate the system is built to be modified through configuration or simple resource edits.
- The architecture is likely location-driven, where adding a new garage means adding another mapped spot rather than changing core logic.

7. **Content packaging**
- The repository appears to be a distributable server-side content pack rather than a multi-service application.
- Its value is in the packaged resource plus map/location definitions, not in external services or APIs exposed by the repo.

8. **External dependencies**
- The only explicit dependency shown is the FiveM server environment itself.
- No database, message broker, or third-party backend is mentioned in the README, so those should not be assumed from the visible repo.

9. **Operational flow**
- Server starts the resource.
- The resource registers garage locations and interaction logic.
- Players interact with mapped parking spots in-game.
- The resource performs garage actions according to its internal configuration.

10. **Architecture diagram implication**
- The diagram should show one FiveM server hosting this garage resource.
- Inside that resource, represent garage location mappings, customization/configuration, and player interaction handling as the core internal components.
- If you need to depict persistence or inventory/vehicle storage, treat that as unconfirmed from the README unless other files are present.

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_runtime["Runtime boundary"]
  node_fivem_server[("FiveM server<br/>server host")]
  node_server_config["Server config<br/>startup config"]
end

subgraph group_resource["Garage resource"]
  node_garage_resource["Garage system<br/>fivem resource"]
  node_location_registry["Spot registry<br/>location mapping"]
  node_garage_logic{{"Garage logic<br/>interaction logic"}}
  node_customization["Customization<br/>configurable setup"]
end

subgraph group_world["World gameplay"]
  node_world_markers(("Mapped spots<br/>world markers"))
  node_player(("Player<br/>game actor"))
  node_vehicle_actions["Vehicle ops<br/>spawn/store flow"]
end

node_server_config -->|"ensure"| node_garage_resource
node_fivem_server -->|"hosts"| node_garage_resource
node_garage_resource -->|"loads"| node_location_registry
node_garage_resource -->|"runs"| node_garage_logic
node_garage_resource -->|"reads"| node_customization
node_location_registry -->|"places"| node_world_markers
node_player -->|"approaches"| node_world_markers
node_player -->|"interacts"| node_garage_logic
node_garage_logic -->|"executes"| node_vehicle_actions
node_customization -->|"extends"| node_location_registry
node_vehicle_actions -->|"feedback"| node_player

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_fivem_server,node_server_config toneBlue
class node_garage_resource,node_location_registry,node_garage_logic,node_customization toneAmber
class node_world_markers,node_player,node_vehicle_actions toneMint
```

## Components

### Runtime boundary

FiveM server startup and resource loading boundary.

- **FiveM server**: server host · Hosts the resource inside the FiveM runtime.
- **Server config**: startup config · Enables the resource during server startup.

### Garage resource

Core garage system packaged as a single server resource.

- **Garage system**: fivem resource · Main advanced garage package loaded by the server.
- **Spot registry**: location mapping · Defines garage and parking locations used in-game.
- **Garage logic**: interaction logic · Handles player actions for storing and retrieving vehicles.
- **Customization**: configurable setup · Represents the editable settings that make the system easy to extend.

### World gameplay

In-world locations and player-triggered garage interactions.

- **Mapped spots**: world markers · In-world garage points and mapped locations players approach.
- **Player**: game actor · Approaches garage locations and triggers actions.
- **Vehicle ops**: spawn/store flow · Stores, retrieves, and manages vehicles in response to interaction.

## Connections

- Server config → Garage system: ensure · Server configuration starts the resource.
- FiveM server → Garage system: hosts · The FiveM server runtime hosts the garage resource.
- Garage system → Spot registry: loads · Resource loads mapped garage and parking spots.
- Garage system → Garage logic: runs · Core gameplay logic executes within the resource.
- Garage system → Customization: reads · Resource behavior is driven by editable settings.
- Spot registry → Mapped spots: places · Registered locations become in-world garage markers or spots.
- Player → Mapped spots: approaches · Players move to mapped garage locations in the world.
- Player → Garage logic: interacts · Player interaction triggers garage actions.
- Garage logic → Vehicle ops: executes · Logic performs the vehicle store/retrieve flow.
- Customization → Spot registry: extends · Configuration supports adding new parking spots.
- Vehicle ops → Player: feedback · The resource returns in-game results to the player.
