How capibaraengineer/interstellarengine works
Interstellar Engine is a pre-alpha C++ game engine; the README’s stated user-facing result is rendering 3D content through Vulkan. The tree also includes an editor source file and bundled windowing, math, image, and OBJ libraries. The core source excerpt is empty, and editor implementation and dependency wiring were not sampled, so those connections are intentionally left unspecified; library presence alone does not establish engine usage.
Main entry points: InterstellarEngine-Core.cpp Engine Core
Components 8
Engine Application
- Editor
InterstellarEngine-Editor/Source/Editor.cpp - Engine Core
InterstellarEngine-Core/Source/InterstellarEngine-Core.cpp
Graphics
- Vulkan API
- GLM Math
External/glm/glm.hpp
Platform and Input
- GLFW
External/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h
Asset Libraries
- Image Loader
External/stb/stb_image.h - OBJ Loader
External/tinyobjloader/tiny_obj_loader.h
Other components
- Engine User
Connections 2
- Engine User → Engine Core: runs engine
- Engine Core → Vulkan API: renders via