# c-s-e-c/skill-bound architecture

> Architecture diagram of the GitHub repository c-s-e-c/skill-bound, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-28). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/c-s-e-c/skill-bound
- Repository: https://github.com/c-s-e-c/skill-bound

## Overview

Skill Bound is documented as a gameplay-driven strategy action game. The available tree contains documentation but no runtime source, so this is a high-level view of the documented player workflow and capabilities, not an implementation architecture; the exact internal wiring cannot be verified.

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_drafting["Skill Drafting"]
  node_skill_choices["Skill Choices"]
  node_skill_collection["Skill Collection"]
end

subgraph group_build["Build Crafting"]
  node_skill_combinations["Skill Combinations"]
  node_skill_upgrades["Skill Upgrades"]
  node_loadout["Loadout"]
end

subgraph group_combat["Tactical Combat"]
  node_combat_systems["Combat Systems"]
  node_team_roles["Team Roles"]
  node_positioning["Positioning"]
  node_tactics["Tactics"]
  node_match_pressure["Escalating Pressure"]
  node_tactical_growth["Tactical Growth"]
  node_mastery["Mastery"]
end

node_player(("Player"))

node_player -->|"chooses"| node_skill_choices
node_skill_choices -->|"collects"| node_skill_collection
node_player -->|"combines"| node_skill_combinations
node_player -->|"upgrades"| node_skill_upgrades
node_player -->|"shapes"| node_loadout
node_loadout -->|"shapes"| node_combat_systems
node_player -->|"adapts"| node_team_roles
node_player -->|"adjusts"| node_positioning
node_player -->|"refines"| node_tactics
node_match_pressure -->|"challenges"| node_player
node_player -->|"pursues"| node_tactical_growth
node_tactical_growth -->|"develops"| node_mastery

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_skill_choices,node_skill_collection toneBlue
class node_skill_combinations,node_skill_upgrades,node_loadout toneAmber
class node_combat_systems,node_team_roles,node_positioning,node_tactics,node_match_pressure,node_tactical_growth,node_mastery toneMint
class node_player toneIndigo
```

## Components

### Skill Drafting

- **Skill Choices**
- **Skill Collection**

### Build Crafting

- **Skill Combinations**
- **Skill Upgrades**
- **Loadout**

### Tactical Combat

- **Combat Systems**
- **Team Roles**
- **Positioning**
- **Tactics**
- **Escalating Pressure**
- **Tactical Growth**
- **Mastery**

### Other components

- **Player**

## Connections

- Player → Skill Choices: chooses
- Skill Choices → Skill Collection: collects
- Player → Skill Combinations: combines
- Player → Skill Upgrades: upgrades
- Player → Loadout: shapes
- Loadout → Combat Systems: shapes
- Player → Team Roles: adapts
- Player → Positioning: adjusts
- Player → Tactics: refines
- Escalating Pressure → Player: challenges
- Player → Tactical Growth: pursues
- Tactical Growth → Mastery: develops
