How brackeys/first-game-in-godot works
This repository is a small Godot platform game. Its visible runtime pieces cover a player, collectibles, enemies, hazards, a game manager, and music, with scenes and scripts named for those roles. The README describes the project as a first-game tutorial but does not document gameplay wiring. Since source excerpts and scene contents are unavailable, the graph identifies those components without asserting unsupported calls or data flow.
Components 16
Gameplay
- Player
First Game/scripts/player.gd - Game Manager
First Game/scripts/game_manager.gd - Game Scene
First Game/scenes/game.tscn - Player Scene
First Game/scenes/player.tscn
World Objects
- Coin
First Game/scripts/coin.gd - Slime
First Game/scripts/slime.gd - Kill Zone
First Game/scripts/killzone.gd - Platform Scene
First Game/scenes/platform.tscn - Coin Scene
First Game/scenes/coin.tscn - Slime Scene
First Game/scenes/slime.tscn - Kill Zone Scene
First Game/scenes/killzone.tscn
Presentation
- Music Scene
First Game/scenes/music.tscn - Music Asset
First Game/assets/music/time_for_adventure.mp3 - Sound Assets
First Game/assets/sounds - Sprite Assets
First Game/assets/sprites
Other components
- Player