# bevanator/ministrike architecture

> Architecture diagram of the GitHub repository bevanator/ministrike, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-29). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/bevanator/ministrike
- Repository: https://github.com/bevanator/ministrike

## Overview

This is a Unity game project inspired by Counter Strike and Mini Militia. The player engages with the game’s documented loadout, inventory, weapon, and shooting mechanics. The README names those capabilities but no source excerpts are available, so the graph does not assert implementation-level calls or a specific ordering among them.

Main entry points: [`Assets`](https://github.com/bevanator/ministrike/tree/main/Assets) (Game)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_gameplay["Gameplay"]
  node_game["Game"]
  node_loadout["Loadout"]
  node_inventory["Inventory"]
  node_weapons["Weapons"]
  node_shooting["Shooting"]
end

subgraph group_presentation["Game Assets"]
  node_assets["Art and Animations"]
end

node_player(("Player"))

node_player -->|"plays"| node_game
node_game -->|"provides"| node_loadout
node_game -->|"provides"| node_inventory
node_game -->|"provides"| node_weapons
node_game -->|"provides"| node_shooting

click node_game "https://github.com/bevanator/ministrike/tree/main/Assets"
click node_loadout "https://github.com/bevanator/ministrike/tree/main/Assets"
click node_inventory "https://github.com/bevanator/ministrike/tree/main/Assets"
click node_weapons "https://github.com/bevanator/ministrike/tree/main/Assets"
click node_shooting "https://github.com/bevanator/ministrike/tree/main/Assets"
click node_assets "https://github.com/bevanator/ministrike/tree/main/Assets/Art"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_game,node_loadout,node_inventory,node_weapons,node_shooting toneBlue
class node_assets toneAmber
class node_player toneIndigo
```

## Components

### Gameplay

- [Game](https://github.com/bevanator/ministrike/tree/main/Assets): `Assets`
- [Loadout](https://github.com/bevanator/ministrike/tree/main/Assets): `Assets`
- [Inventory](https://github.com/bevanator/ministrike/tree/main/Assets): `Assets`
- [Weapons](https://github.com/bevanator/ministrike/tree/main/Assets): `Assets`
- [Shooting](https://github.com/bevanator/ministrike/tree/main/Assets): `Assets`

### Game Assets

- [Art and Animations](https://github.com/bevanator/ministrike/tree/main/Assets/Art): `Assets/Art`

### Other components

- **Player**

## Connections

- Player → Game: plays
- Game → Loadout: provides
- Game → Inventory: provides
- Game → Weapons: provides
- Game → Shooting: provides
