How battlehubcode/rth_docs works
This repository contains documentation, not the Unity runtime implementation. The README describes a workflow in which developers expose GameObjects to the editor, select them, and manipulate them with transform handles; scene controls and supporting runtime features extend that workflow. All nodes point to README.md because it is the only repository file shown. Edges reflect documented relationships only; implementation-level calls and data flow cannot be verified.
Main entry points: README.md Transform Handles
Components 15
Object Editing
- Expose To Editor
README.md - Runtime Selection
README.md - Transform Handles
README.md - Position Handle
README.md - Rotation And Scale
README.md - Rect Tool
README.md
Scene Controls
- Scene Component
README.md - Scene Gizmo
README.md - Scene Grid
README.md
Runtime Support
- Runtime Undo
README.md - Runtime Tools
README.md - IOC
README.md
Render Support
- URP Support
README.md - HDRP Support
README.md
Other components
- Developer
Connections 14
- Developer → Expose To Editor: marks editable
README.md - Expose To Editor → Runtime Selection: enables selection
README.md - Runtime Selection → Transform Handles: selects objects for
README.md - Transform Handles → Position Handle: includes
README.md - Transform Handles → Rotation And Scale: includes
README.md - Transform Handles → Rect Tool: includes
README.md - Developer → Scene Component: configures
README.md - Scene Component → Scene Gizmo: provides scene controls
README.md - Scene Component → Scene Grid: provides scene controls
README.md - Developer → Runtime Undo: uses
README.md - Developer → Runtime Tools: uses
README.md - Developer → IOC: uses
README.md - Developer → URP Support: configures rendering
README.md - Developer → HDRP Support: configures rendering
README.md