How axelfranz/global-gamejam works
The tree suggests a Unity game prototype centered on a player character, elemental masks and environmental obstacles. No README or source excerpts establish its user workflow or runtime wiring, so this map groups the visible gameplay assets and scripts without asserting call or data-flow relationships.
Components 20
Gameplay scripts
World assets
- Elemental totems
Assets/Art/Totem - Elemental pedestals
Assets/Art/Piedestal - Elemental obstacles
Assets/Art/Brick_Brack/Obstacle - Modular walls
Assets/Art/Brick_Brack/Asset3D/Mur - Modular floors
Assets/Art/Brick_Brack/Asset3D/Sol - World props
Assets/Art/Brick_Brack/Asset_Finaux/Meuble
Characters and masks
- Player character
Assets/Art/Anim/final animation personnage/personnage.fbx - Elemental masks
Assets/Art/Masques
Ambiance and materials
- Ambiance manager
Assets/Prefabs/Ambiance/AmbianceManager.prefab - Fire volume
Assets/Prefabs/Ambiance/FireVolume.prefab - Water volume
Assets/Prefabs/Ambiance/WaterVolume.prefab - Ambient particles
Assets/Prefabs/Ambiance/LeafParticles.prefab - View materials
Assets/Materials
Other components
- Player