How armaanusmani/othello-game-simulator works
This is a single-file Othello simulator: it loads a board and turn from input.txt, simulates play using an AI move search and Othello rules, then prints the game and winner. The source excerpt shows input loading, game-turn handling, move application, and board printing; the README documents the rules, alpha–beta search, pass handling, configurable depth, and winner output. Several internal calls fall in omitted source sections, so the graph keeps those links at the documented level.
Main entry points: othello.cpp Game simulation · input.txt Initial position
Components 10
Game runtime
- Initial position
input.txt - Input loader
othello.cpp - Game simulation
othello.cpp
Othello gameplay
- Othello rules
othello.cpp - Legal moves
othello.cpp - Move and pass
othello.cpp - Minimax search
othello.cpp
Game results
- Board evaluation
othello.cpp - Board and winner output
othello.cpp
Other components
- Game runner
Connections 11
- Game runner → Game simulation: runs
othello.cpp - Initial position → Input loader: provides position
README.md - Input loader → Game simulation: initializes game
othello.cpp - Game simulation → Minimax search: requests move
othello.cpp - Minimax search → Legal moves: explores moves
othello.cpp - Minimax search → Board evaluation: evaluates boards
othello.cpp - Game simulation → Legal moves: checks legal moves
othello.cpp - Game simulation → Move and pass: applies move
othello.cpp - Move and pass → Othello rules: flips discs
othello.cpp - Game simulation → Board and winner output: prints game
othello.cpp - Game simulation → Board and winner output: declares winner
README.md