# aqeelanwar/tic-tac-toe architecture

> Architecture diagram of the GitHub repository aqeelanwar/tic-tac-toe, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-08-12). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/aqeelanwar/tic-tac-toe
- Repository: https://github.com/aqeelanwar/tic-tac-toe

## Overview

#### Purpose and entry point
This is a standalone interactive Python Tic-Tac-Toe game with a graphical click-based interface, match-result display, replay behavior, and persistent-in-session score tracking. The executable entry point is `main.py`.

#### Application runtime
The game runs as a local Python process launched with `python main.py`. No server, package manifest, database, API integration, or deployment infrastructure is present in the repository tree. The UI implementation and game logic are therefore expected to be coupled within `main.py`.

#### Game interaction loop
`main.py` is the primary control boundary: it initializes the game interface, receives board-cell click input, applies moves for alternating players, redraws or updates the board, and continues until a terminal outcome is reached. Player X is the initial player for each game.

#### Board and rule evaluation
The core domain stage is Tic-Tac-Toe state management: maintain the nine-cell grid, reject or ignore unavailable cells, alternate X/O turns, and evaluate rows, columns, and diagonals after moves. Terminal states are a win for either player or a completed draw. This logic resides in `main.py`.

#### Result and replay transition
After a terminal state, the application displays the outcome in a result screen or result mode. A subsequent click transitions back into a fresh playable board, rather than requiring process restart. This state transition is controlled by `main.py`.

#### Score tracking
The game maintains running player scores across replayed rounds during the same application session. Score presentation and score updates are part of the UI/game-state lifecycle in `main.py`; no repository evidence indicates durable storage between launches.

#### Assets and documentation
Visual examples are documentation assets rather than runtime architecture: `images/preview.gif` and `images/screenshot.png` demonstrate the expected UI. `README.md` provides launch and control instructions, while `docs/_config.yml` supports repository documentation publishing.

Main entry points: [`main.py`](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py) (Game controller), [`README.md`](https://github.com/aqeelanwar/tic-tac-toe/blob/master/README.md) (Launch instructions), [`docs/_config.yml`](https://github.com/aqeelanwar/tic-tac-toe/blob/master/docs/_config.yml) (Docs publishing config)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_runtime["Local Game Runtime"]
  node_launch(("python main.py<br/>process launch<br/>[main.py]"))
  node_controller["Game controller<br/>control loop<br/>[main.py]"]
  node_board_ui["Board interface<br/>click UI<br/>[main.py]"]
  node_game_state["Round state<br/>game state<br/>[main.py]"]
  node_rules["Move and win rules<br/>domain rules<br/>[main.py]"]
  node_result_mode["Result display<br/>UI state<br/>[main.py]"]
  node_session_scores["Session scores<br/>in-memory state<br/>[main.py]"]
  node_replay["Replay transition<br/>state transition<br/>[main.py]"]
end

subgraph group_docs["Documentation Assets"]
  node_readme["Launch instructions<br/>documentation<br/>[README.md]"]
  node_preview["UI preview assets<br/>documentation media"]
  node_docs_config["Docs publishing config<br/>documentation config<br/>[_config.yml]"]
end

node_launch -->|"starts"| node_controller
node_controller -->|"renders and listens"| node_board_ui
node_board_ui -->|"cell click"| node_controller
node_controller -->|"applies move"| node_game_state
node_game_state -->|"board and turn"| node_rules
node_rules -->|"valid or terminal outcome"| node_controller
node_controller -->|"on win or draw"| node_result_mode
node_controller -->|"updates on win"| node_session_scores
node_session_scores -->|"displays running score"| node_board_ui
node_result_mode -->|"subsequent click"| node_replay
node_replay -->|"resets board and X turn"| node_game_state
node_replay -->|"returns to board"| node_board_ui
node_readme -.->|"documents"| node_launch
node_preview -.->|"illustrates"| node_board_ui
node_docs_config -.->|"publishes docs"| node_readme

click node_launch "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_controller "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_board_ui "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_game_state "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_rules "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_result_mode "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_session_scores "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_replay "https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py"
click node_readme "https://github.com/aqeelanwar/tic-tac-toe/blob/master/README.md"
click node_docs_config "https://github.com/aqeelanwar/tic-tac-toe/blob/master/docs/_config.yml"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_launch,node_controller,node_board_ui,node_game_state,node_rules,node_result_mode,node_session_scores,node_replay toneBlue
class node_readme,node_preview,node_docs_config toneAmber
```

## Components

### Local Game Runtime

Interactive Python process in main.py.

- [python main.py](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): process launch · Starts the local interactive game. · `main.py`
- [Game controller](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): control loop · Coordinates UI states, clicks, and round flow. · `main.py`
- [Board interface](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): click UI · Renders the grid and receives cell clicks. · `main.py`
- [Round state](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): game state · Maintains the nine-cell board and current player. · `main.py`
- [Move and win rules](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): domain rules · Validates moves, alternates turns, and evaluates wins or draws. · `main.py`
- [Result display](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): UI state · Shows a win or draw after a terminal round. · `main.py`
- [Session scores](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): in-memory state · Tracks player scores across replayed rounds only. · `main.py`
- [Replay transition](https://github.com/aqeelanwar/tic-tac-toe/blob/master/main.py): state transition · A result-screen click starts a fresh round with X first. · `main.py`

### Documentation Assets

- [Launch instructions](https://github.com/aqeelanwar/tic-tac-toe/blob/master/README.md): documentation · `README.md`
- **UI preview assets**: documentation media · Visual examples of the expected interface.
- [Docs publishing config](https://github.com/aqeelanwar/tic-tac-toe/blob/master/docs/_config.yml): documentation config · `docs/_config.yml`

## Connections

- python main.py → Game controller: starts
- Game controller → Board interface: renders and listens
- Board interface → Game controller: cell click
- Game controller → Round state: applies move
- Round state → Move and win rules: board and turn
- Move and win rules → Game controller: valid or terminal outcome
- Game controller → Result display: on win or draw
- Game controller → Session scores: updates on win
- Session scores → Board interface: displays running score
- Result display → Replay transition: subsequent click
- Replay transition → Round state: resets board and X turn
- Replay transition → Board interface: returns to board
- Launch instructions → python main.py: documents
- UI preview assets → Board interface: illustrates
- Docs publishing config → Launch instructions: publishes docs
