How antarezka/merzkava-universe works
Merzkava Universe is a document-based cultivation roleplay setting and rules reference, not an executable application. Players propose actions; the roleplay system frames scenes under authority and gameplay rules, drawing on character, world, and regional lore. The README documents cultivation, arcanists, travel risks, NPC priorities, and continuing events as distinct capabilities. With no source excerpts, this map shows only documented conceptual relationships; it does not imply automated routing or implementation calls.
Main entry points: GAMEPLAY_RESPONSE_TEMPLATE.md Scene narration · WORLD.md World lore · CULTIVATION_SYSTEM.md Cultivation realms · TRAVEL_ENCOUNTER_AMBUSH_RESCUE.md Travel encounters
Components 22
Roleplay & rules
- Scene narration
templates/GAMEPLAY_RESPONSE_TEMPLATE.md - Source authority
templates/AUTHORITY_ORDER.md - Action validation
templates/ANTI_CHEAT_HARD_GATE.md - Narrative dynamics
templates/NARRATIVE_DYNAMICS.md
Character mechanics
- Character profile
templates/CHARACTER_PROFILE_TEMPLATE.md - Cultivation realms
core/CULTIVATION_SYSTEM.md - Martial Souls
core/MARTIAL_SOUL.md - Spirit Rings
core/SPIRIT_RING_RULES.md - Spirit Beasts
bestiary/SPIRIT_BEAST_RULES.md - Arcanist path
core/ARCANISTRY_AND_FORMULATION.md - Artificial Artifacts
world/ARTIFICIAL_ARTIFACTS.md - Combat rules
gameplay/COMBAT_SYSTEM.md - Economy & resources
core/10_ECONOMY_SYSTEM.md
World reference
- World lore
world/WORLD.md - Three powers
world/THREE_POWER_PERSPECTIVE_MAPS.md - Routes & geography
world/GEOGRAPHY_AND_TRAVEL.md - Regional lore
world/MAP_AND_REGIONS.md
Ongoing world
- NPC priorities
world/NPC_MANAGEMENT.md - Dynamic events
world/DYNAMIC_EVENTS.md - Travel encounters
gameplay/TRAVEL_ENCOUNTER_AMBUSH_RESCUE.md - Time & actions
gameplay/TIME_AND_ACTION_RULES.md
Other components
- Player
Connections 19
- Player → Scene narration: drives scenes
README.md - Source authority → Scene narration: sets precedence
README.md - Action validation → Scene narration: validates actions
README.md - Narrative dynamics → Scene narration: supports agency
README.md - Character profile → Cultivation realms: tracks progression
README.md - Cultivation realms → Martial Souls: includes
README.md - Cultivation realms → Spirit Rings: includes
README.md - Spirit Rings → Spirit Beasts: involves
README.md - Arcanist path → Artificial Artifacts: uses
README.md - Character profile → Economy & resources: tracks wallet
README.md - World lore → Three powers: describes
README.md - World lore → Routes & geography: includes
README.md - World lore → Regional lore: includes
README.md - NPC priorities → Dynamic events: continues amid
- Routes & geography → Travel encounters: grounds routes
README.md - Travel encounters → Time & actions: has action risks
- Player → Combat rules: may engage
- Player → Travel encounters: may undertake
README.md - Dynamic events → Scene narration: shapes scenes