How antant2786/pingpongshooter works
Pong Shooter is a local two-player arcade game. Players steer ships and fire; the game loop advances movement and bullets, processes hit events and health, then renders the match or announces a winner. The single Python file owns these runtime stages. Sound assets are present in the tree. The code also references ship images that are not listed in the tree, so they are not represented as repository components.
Main entry points: PingPongShooter.py Game loop · assets Sound assets
Components 9
Gameplay
- Game loop
PingPongShooter.py - Ship movement
PingPongShooter.py - Bullet handling
PingPongShooter.py
Presentation and audio
- Game rendering
PingPongShooter.py - Winner display
PingPongShooter.py - Sound playback
PingPongShooter.py - Sound assets
assets
Other components
- Two players
- Pygame
Connections 14
- Two players → Game loop: provide input
PingPongShooter.py - Game loop → Ship movement: updates ships
PingPongShooter.py - Game loop → Bullet handling: updates bullets
PingPongShooter.py - Bullet handling → Game loop: posts hit events
PingPongShooter.py - Game loop → Game rendering: draws frame
PingPongShooter.py - Game loop → Winner display: shows winner
PingPongShooter.py - Game loop → Sound playback: plays sounds
PingPongShooter.py - Sound playback → Sound assets: loads sounds
PingPongShooter.py - Game loop → Pygame: uses framework
PingPongShooter.py - Ship movement → Pygame: uses key constants
PingPongShooter.py - Bullet handling → Pygame: posts events
PingPongShooter.py - Game rendering → Pygame: draws display
PingPongShooter.py - Winner display → Pygame: updates display
PingPongShooter.py - Sound playback → Pygame: plays sounds
PingPongShooter.py