How anatomy08/fly-magpie works
Fly Magpie is a Unity 3D flying game: the player applies thrust and rotation to navigate obstacle courses, collision and trigger events govern interactions and outcomes, and reaching a destination advances the level. The README also documents skip-level and God Mode developer controls. No gameplay source excerpts or game-specific scene paths were provided, so implementation paths are left null; relationships below reflect README statements only.
Components 11
Flight Controls
- Input Controls
- Physics Movement
Course Gameplay
- Obstacle Course
- Collision Outcomes
- Trigger Zones
Progression and Debug
- Level Destination
- Level Progression
- Skip Level
- God Mode
Other components
- Player
- Unity Physics
Connections 10
- Player → Input Controls: provides controls
README.md - Input Controls → Physics Movement: sets thrust and rotation
README.md - Physics Movement → Unity Physics: uses Rigidbody
README.md - Physics Movement → Obstacle Course: navigates
README.md - Obstacle Course → Collision Outcomes: produces contacts
README.md - Collision Outcomes → Trigger Zones: handles interactions
README.md - Trigger Zones → Level Destination: detects arrival
README.md - Level Destination → Level Progression: completes level
README.md - Player → Skip Level: uses developer control
README.md - Player → God Mode: uses developer control
README.md