How all-chronical/chimeral-theater works
This Unity project appears to be a VR theater for recording, storing, and playing back performances (“films”), with dashboard and locomotion features. The tree identifies the likely domain stages and UI components, but no README or source excerpts were provided, so runtime relationships and storage behavior cannot be verified; the graph therefore avoids speculative edges.
Components 15
Film Capture
- Act Recorder
Assets/Scripts/Films/ActRecorder.cs - Recording HUD
Assets/Scripts/RecordingHUD.cs
Film Model
Film Playback
- Film Director
Assets/Scripts/Films/FilmDirector.cs - Act Playback
Assets/Scripts/Films/ActPlayback.cs - Sphere Avatar
Assets/Scripts/Films/SphereAvatar.cs - Films Panel
Assets/Scripts/FilmsPanel.cs
VR Interface
- VR Dashboard
Assets/Scripts/VRDashboard.cs - Floating UI Follower
Assets/Scripts/FloatingUIFollower.cs - VR Locomotion
Assets/Scripts/VRLocomotion.cs - Input Actions
Assets/Input/ChimeralInput.inputactions
Other components
- VR User