# alexanderbrecke/gamedev_charactercreationtool architecture

> Architecture diagram of the GitHub repository alexanderbrecke/gamedev_charactercreationtool, generated by GitDiagram from its file tree, README and a sample of source files (last updated 2026-09-29). It is an AI-made overview: check details against the source.

- Interactive diagram: https://gitdiagram.com/alexanderbrecke/gamedev_charactercreationtool
- Repository: https://github.com/alexanderbrecke/gamedev_charactercreationtool

## Overview

This tree is a Unity project’s package-cache snapshot, not a single application repository; its README provides no product workflow. The principal runtime capabilities visible here are HLAPI multiplayer, Unity Ads/Monetization, and Timeline editing. The graph emphasizes documented networking actions and sampled Timeline/ads behavior; package paths establish other capabilities, but unsampled implementation details are not wired speculatively.

Main entry points: [`Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkManager.cs`](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkManager.cs) (Network manager), [`Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkClient.cs`](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkClient.cs) (Network client), [`Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/DefaultNetworkTransport.cs`](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/DefaultNetworkTransport.cs) (Network transport), [`Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkServer.cs`](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkServer.cs) (Network server)

## Diagram (Mermaid)

```mermaid
flowchart TD

subgraph group_network["Multiplayer HLAPI"]
  node_manager["Network manager<br/>[NetworkManager.cs]"]
  node_server["Network server<br/>[NetworkServer.cs]"]
  node_client["Network client<br/>[NetworkClient.cs]"]
  node_scenes["Scene management<br/>[NetworkManager.cs]"]
  node_migration["Host migration"]
  node_transport["Network transport"]
end

subgraph group_ads["Ads and Monetization"]
  node_advertisement["Advertisement API<br/>[Advertisement.cs]"]
  node_platform["Platform adapter<br/>[Platform.cs]"]
  node_banner["Banner ads<br/>[Banner.cs]"]
  node_purchasing["Ad purchases<br/>[Purchasing.cs]"]
  node_monetization["Placement monetization<br/>[Monetization.cs]"]
  node_placement["Placement content"]
  node_lifecycle["Coroutine lifecycle"]
end

subgraph group_timeline["Timeline Editing"]
  node_timeline["Timeline editor<br/>[SnapEngine.cs]"]
  node_signals["Signal assets<br/>[SignalManager.cs]"]
end

node_game(("Game developer"))
node_peers(("Remote peers"))
node_adservice(("Ad service"))
node_assets[("Unity assets")]

node_game -->|"configures"| node_manager
node_manager -->|"registers handlers"| node_server
node_manager -->|"starts client"| node_client
node_manager -->|"changes scenes"| node_scenes
node_manager -->|"initializes"| node_migration
node_manager -->|"adds player"| node_client
node_client -->|"sends traffic"| node_transport
node_server -->|"sends traffic"| node_transport
node_transport -->|"exchanges messages"| node_peers
node_game -->|"requests ads"| node_advertisement
node_advertisement -->|"dispatches"| node_platform
node_game -->|"loads or shows"| node_banner
node_game -->|"reports purchases"| node_purchasing
node_game -->|"uses placements"| node_monetization
node_monetization -->|"exposes content"| node_placement
node_lifecycle -->|"runs coroutines"| node_lifecycle
node_game -->|"edits clips"| node_timeline
node_timeline -->|"manages signals"| node_signals
node_signals -->|"loads and creates"| node_assets

click node_manager "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkManager.cs"
click node_server "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkServer.cs"
click node_client "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkClient.cs"
click node_scenes "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkManager.cs"
click node_migration "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkMigrationManager.cs"
click node_transport "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/DefaultNetworkTransport.cs"
click node_advertisement "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Advertisement.cs"
click node_platform "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Platform/Platform.cs"
click node_banner "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Banner.cs"
click node_purchasing "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Purchasing/Purchasing.cs"
click node_monetization "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Monetization/Monetization.cs"
click node_placement "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Monetization/PlacementContent.cs"
click node_lifecycle "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Utilities/UnityLifecycleManager.cs"
click node_timeline "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.timeline%401.2.6/Editor/treeview/Snapping/SnapEngine.cs"
click node_signals "https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.timeline%401.2.6/Editor/Signals/SignalManager.cs"

classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172a
classDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554
classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350f
classDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532d
classDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337
classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81
classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4a
class node_manager,node_server,node_client,node_scenes,node_migration,node_transport toneBlue
class node_advertisement,node_platform,node_banner,node_purchasing,node_monetization,node_placement,node_lifecycle,node_assets toneAmber
class node_timeline,node_signals toneMint
class node_game,node_peers,node_adservice toneIndigo
```

## Components

### Multiplayer HLAPI

- [Network manager](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkManager.cs): `Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkManager.cs`
- [Network server](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkServer.cs): `Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkServer.cs`
- [Network client](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkClient.cs): `Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkClient.cs`
- [Scene management](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkManager.cs): `Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkManager.cs`
- [Host migration](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/NetworkMigrationManager.cs): `Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/NetworkMigrationManager.cs`
- [Network transport](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.multiplayer-hlapi%401.0.4/Runtime/DefaultNetworkTransport.cs): `Library/PackageCache/com.unity.multiplayer-hlapi@1.0.4/Runtime/DefaultNetworkTransport.cs`

### Ads and Monetization

- [Advertisement API](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Advertisement.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Advertisement/Advertisement.cs`
- [Platform adapter](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Platform/Platform.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Advertisement/Platform/Platform.cs`
- [Banner ads](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Banner.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Advertisement/Banner.cs`
- [Ad purchases](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Purchasing/Purchasing.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Advertisement/Purchasing/Purchasing.cs`
- [Placement monetization](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Monetization/Monetization.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Monetization/Monetization.cs`
- [Placement content](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Monetization/PlacementContent.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Monetization/PlacementContent.cs`
- [Coroutine lifecycle](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.ads%403.4.5/Runtime/Advertisement/Utilities/UnityLifecycleManager.cs): `Library/PackageCache/com.unity.ads@3.4.5/Runtime/Advertisement/Utilities/UnityLifecycleManager.cs`

### Timeline Editing

- [Timeline editor](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.timeline%401.2.6/Editor/treeview/Snapping/SnapEngine.cs): `Library/PackageCache/com.unity.timeline@1.2.6/Editor/treeview/Snapping/SnapEngine.cs`
- [Signal assets](https://github.com/alexanderbrecke/gamedev_charactercreationtool/blob/master/Library/PackageCache/com.unity.timeline%401.2.6/Editor/Signals/SignalManager.cs): `Library/PackageCache/com.unity.timeline@1.2.6/Editor/Signals/SignalManager.cs`

### Other components

- **Game developer**
- **Remote peers**
- **Ad service**
- **Unity assets**

## Connections

- Game developer → Network manager: configures
- Network manager → Network server: registers handlers
- Network manager → Network client: starts client
- Network manager → Scene management: changes scenes
- Network manager → Host migration: initializes
- Network manager → Network client: adds player
- Network client → Network transport: sends traffic
- Network server → Network transport: sends traffic
- Network transport → Remote peers: exchanges messages
- Game developer → Advertisement API: requests ads
- Advertisement API → Platform adapter: dispatches
- Game developer → Banner ads: loads or shows
- Game developer → Ad purchases: reports purchases
- Game developer → Placement monetization: uses placements
- Placement monetization → Placement content: exposes content
- Coroutine lifecycle → Coroutine lifecycle: runs coroutines
- Game developer → Timeline editor: edits clips
- Timeline editor → Signal assets: manages signals
- Signal assets → Unity assets: loads and creates
