How alex01502409/snake works
This is a small Swing Snake game. The workflow starts the desktop window, creates the game panel, then accepts arrow-key input while a timer advances and redraws the game. The panel owns movement, apple scoring, collision checks, and game-over rendering. The source shows no separate persistence or service layer.
Main entry points: GamePanel.java Game tick · GameFrame.java Game window · SnakeGame.java Game entry
Components 11
Application launch
- Game entry
src/SnakeGame.java - Game window
src/GameFrame.java
Game and display
- Game panel
src/GamePanel.java - Key handler
src/GamePanel.java - Game tick
src/GamePanel.java - Snake movement
src/GamePanel.java - Apple and score
src/GamePanel.java - Collision checks
src/GamePanel.java - Game rendering
src/GamePanel.java
Other components
- Player
- Swing framework
Connections 13
- Game entry → Game window: creates
- Game window → Game panel: creates
- Player → Key handler: presses keys
- Key handler → Game panel: sets direction
- Swing framework → Game tick: timer dispatches
- Game tick → Snake movement: moves snake
- Game tick → Apple and score: checks apple
- Game tick → Collision checks: checks collisions
- Game tick → Game rendering: requests repaint
- Game panel → Apple and score: places initial apple
- Apple and score → Apple and score: respawns apple
- Collision checks → Game tick: stops timer
- Swing framework → Game rendering: paints panel