How abhijeetadarsh/sssnake works
This repository appears to implement a terminal Snake game using ncurses. The visible interaction surface is GameWindow: it reads and maps keyboard input, draws game objects, and refreshes the terminal. The tree also identifies game, map, snake, configuration, and shared-model modules, but their implementation and wiring were not excerpted; their relationships are therefore omitted. The shown GameWindow code establishes its dependencies on the shared types and clock, though the SOURCE INDEX does not reveal the broader game loop.
Main entry points: GameWindow.cpp Game window · ClockGuard.cpp Clock guard · Input.cpp Input types · Coordinate.cpp Coordinate
Components 12
Terminal interface
- Game window
GameWindow.cpp - Clock guard
ClockGuard.cpp - Input types
Input.cpp
Game runtime
- Program entry
Main.cpp - Game logic
Game.cpp - Snake
Snake.cpp - Map
Map.cpp - Game config
GameConfig.cpp
Shared model
- Coordinate
Coordinate.cpp - Object types
GameObject_T.cpp - Shared globals
Global.cpp
Other components
- Player
Connections 6
- Player → Game window: sends controls
GameWindow.cpp - Game window → Clock guard: ticks
GameWindow.cpp - Game window → Input types: returns input
GameWindow.cpp - Game window → Coordinate: uses dimensions
GameWindow.cpp - Game window → Object types: draws types
GameWindow.cpp - Game window → Shared globals: reads glyphs
GameWindow.cpp