How 21jss/nasa-space-challenge-design-game works
This appears to be a Unity launch-demo prototype: its product-specific assets are a demo scene, two launch scripts, an input-action asset, and an exhaust shader. The tree also contains render-pipeline settings and extensive TextMesh Pro examples, which appear to be supporting/sample content rather than the prototype’s core workflow. No README or source excerpts were provided, so the runtime sequence and links among these assets cannot be verified; the graph therefore shows components without inferred relationships.
Components 7
Launch Demo
- Demo Scene
Assets/Scenes/LaunchDemo.unity - Launch Demo Logic
Assets/LaunchPrototype/LaunchDemo.cs - Launch HUD
Assets/LaunchPrototype/LaunchHud.cs
Rendering Assets
- Exhaust Shader
Assets/LaunchPrototype/Resources/AuroraExhaust.shader - Render Settings
Assets/Settings
Input Configuration
- Input Actions
Assets/InputSystem_Actions.inputactions
Other components
- Player