How 11-gabriel/3dgd-ca1 works
This Unity project is a 3D puzzle game. Its scene and asset names suggest a menu-to-level-to-ending experience involving movement, keys, doors, and time tracking. The README only identifies it as a puzzle game, and no source excerpts were provided, so runtime wiring and scene transitions cannot be verified; the graph shows the documented product structure without inferring connections.
Components 25
Game scenes
- Main menu
3DGD CA1/Assets/Scenes/MainMenuScene.unity - Level 1
3DGD CA1/Assets/Scenes/Level 1.unity - Level 2
3DGD CA1/Assets/Scenes/Level 2.unity - Level 3
3DGD CA1/Assets/Scenes/Level 3.unity - Game win
3DGD CA1/Assets/Scenes/GameWin.unity - Game over
3DGD CA1/Assets/Scenes/GameOverScene.unity - Credits
3DGD CA1/Assets/Scenes/Credits Scene.unity
Gameplay scripts
- Menu buttons
3DGD CA1/Assets/Scripts/ButtonsScript.cs - Player movement
3DGD CA1/Assets/Scripts/PlayerMovement.cs - Game manager
3DGD CA1/Assets/Scripts/GameManager.cs - Key handling
3DGD CA1/Assets/Scripts/KeyScript.cs - Door logic
3DGD CA1/Assets/Scripts/Door.cs - Door unlocking
3DGD CA1/Assets/Scripts/UnlockDoor.cs - Level 3 door
3DGD CA1/Assets/Scripts/Level3UnlockDoor.cs - Time tracking
3DGD CA1/Assets/Scripts/TimeTracker.cs - Pause control
3DGD CA1/Assets/Scripts/PauseGame.cs - Camera switching
3DGD CA1/Assets/Scripts/CamSwitcher.cs
Gameplay prefabs
- Player prefab
3DGD CA1/Assets/Prefabs/Player.prefab - Keys prefab
3DGD CA1/Assets/Prefabs/Keys.prefab - Door prefab
3DGD CA1/Assets/Prefabs/Door.prefab - Door trigger
3DGD CA1/Assets/Prefabs/DoorTrigger.prefab - Trigger zone
3DGD CA1/Assets/Prefabs/TriggerZone.prefab - Manager prefab
3DGD CA1/Assets/Prefabs/Game Manager.prefab - Timer prefab
3DGD CA1/Assets/Prefabs/TimeTracker.prefab - Canvas prefab
3DGD CA1/Assets/Prefabs/Canvas.prefab