How 0xagax0/joueur works
This is a small C++ console example for player records and two specialized character types. The principal workflow constructs sample players, warriors, and mages, then prints their details; the classes also provide interactive record input/editing and character-specific actions. The graph reflects the sampled implementation; no README describes additional capabilities.
Main entry points: main.cpp Sample workflow · Joueur.cpp Player records · Guerrier.cpp Warrior actions · Mage.cpp Mage actions
Components 5
Program entry
- Sample workflow
Joueur/main.cpp
Player model
- Player records
Joueur/Joueur.cpp
Character types
- Warrior actions
Joueur/Guerrier.cpp - Mage actions
Joueur/Mage.cpp
Other components
- Console runtime
Connections 10
- Console runtime → Sample workflow: launches
- Sample workflow → Player records: constructs, prints
- Sample workflow → Warrior actions: constructs, prints
- Sample workflow → Mage actions: constructs, prints
- Sample workflow → Player records: formats with <<
- Warrior actions → Player records: extends
- Mage actions → Player records: extends
- Player records → Console runtime: reads, writes
- Warrior actions → Console runtime: writes attack
- Mage actions → Console runtime: writes spell